So into it they forget what time it is?

Legault, Marie-Josée et Ouellet, Kathleen (2012). « So into it they forget what time it is? », dans Managing Dynamic Technology-Oriented Business: High-Tech Organizations and Workplaces, sous la dir. de Jemielniak, Dariusz et Marks, Abigail. Hershey (US), IGI Global, coll. «Information Science Reference ».

Fichier(s) associé(s) à ce document :
[img] PDF
Accès restreint

Télécharger (198kB) | Demande de copie


In this paper we report on the working hours in the Quebec industry as reflected in the comments of 53 designers working in major on-line and console video game studios in Montreal, and on compensation for those hours. We then describe the legal framework that applies in Quebec, and how Quebec studios manage overtime within this framework. Afterwards, we compare the local industry with the industry as a whole in the West and report on our respondents’ dissatisfaction with the local situation, which is comparable to that of the industry as a whole. The resulting portrait immediately raises the question: When overtime is not paid, in violation of the applicable statutory framework, how do companies get these in some respects unhappy developers to work so many hours of unpaid overtime? We put forward an explanation that is based on the existence of an informal, albeit highly effective system of rewards and punishments that relies primarily on the importance attached to reputation in an industry resolutely focused on creation and innovation.

Type: Chapitre de livre
Mots-clés ou Sujets: Project management, videogame industry, unpaid overtime, working conditions, reputation
Unité d'appartenance: Télé-université > UER Travail, Économie et Gestion
Déposé par: Marie-Josée Legault
Date de dépôt: 28 nov. 2011 14:04
Dernière modification: 01 nov. 2014 02:20
Adresse URL :


Voir les statistiques sur cinq ans...